// KNOWLEDGE BASE
Advertising Glossary
Search for a term
Online campaigns
Above the Fold (ATF)
The area visible on the screen without scrolling. ATF ads have higher visibility and higher cost.
Ad Exchange
A platform that enables the automatic exchange of advertising space between publishers and advertisers. The foundation of the programmatic ecosystem.
Ad Network
An advertising network that connects advertisers with multiple publishers. Offers space packages and targeting. Predecessor and complement to Programmatic.
Ad Rank
Search engine ad position, dependent on ad quality, rate and match. Key in Google Ads.
Ad Server
The technology responsible for serving, measuring and optimizing display ads.
Attribution Window
A time window in which a conversion is attributed to a specific source. Depends on the platform (e.g., 7 days click, 1 day display).
Audience Segment
A group of audiences with common characteristics (demographics, interests, purchase intentions). Basis for online targeting.
Bounce Rate
Percentage of users who left the page without interacting. Replaced by „Engaged Sessions” in GA4.
Click-Through Rate (CTR)
Percentage of clicks relative to the number of ad impressions. A key indicator of creative engagement.
Conversion Lift
A study evaluating the impact of campaigns on the number of conversions, conducted randomly on test and control groups.
Conversion Rate (CR)
Percentage of users who performed the desired action after navigating from the ad or entering the site.
Cost Per Action (CPA)
Paid billing model for performing a specific action - e.g. purchase, registration, app download.
Cost Per Click (CPC)
Cost per click. The basic model in search engines and performance campaigns.
Cost Per Install (CPI)
Cost of app installation. Crucial for mobile campaigns.
Cost Per Lead (CPL)
Cost per lead generated. Popular in B2B, services and form campaigns.
Cost Per Mille (CPM)
Cost of 1,000 ad impressions. Most commonly used in outreach and awareness campaigns.
Cost Per View (CPV)
Billing model in video campaigns - the cost of playing the video (e.g., on YouTube after 30 seconds).
Cross-Device Tracking
Technology that connects user behavior across multiple devices (desktop, mobile, tablet).
Customer Journey
The path a user takes from first contact with a brand to conversion. Online, it includes multiple touch points.
Data Management Platform (DMP)
Audience data management platform - used in targeting, segmentation and optimization.
Demand-Side Platform (DSP)
A platform that enables the purchase of advertising space in a real-time programmatic model.
Dynamic Creative Optimization (DCO)
Technology for automatically matching creative elements to the user in real time.
Engaged Sessions
GA4 metric defining sessions with activity (e.g., min. 10 seconds on page, conversion or ≥2 page views).
Engagement Rate
Social media content engagement rate - comments, likes, shares, interactions.
Event Tracking
Track user interactions with a page or app - clicks, scrolls, plays.
Frequency Capping
Limit the number of ad impressions per person to avoid campaign fatigue.
GDN (Google Display Network)
Google's advertising network covering millions of sites and applications. Enables banner, video and responsive ads.
In-Banner Video
Video advertising broadcast in display format (e.g., in a 300×250 banner).
In-Stream Ads
Video ads shown before, during or after video content (YouTube, VOD player).
KPIs (Key Performance Indicators)
Key performance indicators of the campaign, matched to its objectives (e.g. CPM, CR, ROAS).
Landing Page
The landing page a user goes to after clicking on an ad. Crucial for conversions.
Lookalike Audience (LAL)
A group of audiences similar to a selected base group (e.g., customers) - created by platform algorithms.
Machine Learning Optimization (MLO)
Automatic campaign optimization based on data and machine learning (e.g. Google Smart Bidding).
Metasearch Ads
Ads on comparison shopping sites (e.g. Google Hotel Ads). Popular in the travel industry.
Native Advertising
Advertising that looks like the natural content of the medium - sponsored articles, native ads.
On-Page Conversion
Conversion made on the page to which the ad leads, such as a form, shopping cart, purchase.
Overlay Ads
Miniature ads superimposed on video content.
Programmatic Advertising
Automatic purchase of advertising space using algorithms and real-time auctions.
Reach.
The number or percentage of users who saw the ad at least once.
Retargeting / Remarketing
Ads targeted to people who have already been to the site or performed a specific action. Very effective for sales.
ROAS (Return On Ad Spend)
Return on advertising investment - the value of sales relative to advertising expenditures.
SEO (Search Engine Optimization)
The process of optimizing a site for search engines to increase organic traffic.
SEM (Search Engine Marketing)
Search engine advertising including paid results (Google Ads) and organic results (SEO).
Session
A single user visit to the site. In GA4, sessions are event-based, not time-based.
Share of Voice (SOV)
The brand's share of total digital impressions or ad spend.
Shopping Ads
Product ads displayed on Google (PLAs). Include photo, name, price and store.
Social Proof Ads
Ads using feedback, comments and reviews as credibility-enhancing elements.
Tag Manager
Analytics and marketing tag management system (usually Google Tag Manager).
Third-Party Cookies
Third-party cookies used for targeting and remarketing. Expired by most browsers.
Tracking Pixel
An invisible element of a page or creative that allows you to measure user actions.
UTM Parameters
Parameters added to links to track campaigns (medium, source, campaign, etc.).
View-Through Conversions (VTC)
Conversions attributed to users who saw the ad but did not click on it and then performed an action.
Viewability
Ad visibility rate - defined by MRC as a minimum of 50% pixels for 1 second for display and 2 seconds for video.
VTR (View-Through Rate)
Percentage of users who watched the video ad to the end.
Walled Gardens
Large platforms (Meta, Google, TikTok) that control data, inventory and targeting, limiting the possibility of full external analytics.
Whitelist / Blacklist
A list of accepted or excluded sites and applications. Used to increase brand safety.
Zero-Party Data
Data given knowingly by the user - e.g. surveys, preferences. The purest type of data in marketing.
Offline campaigns
Ad Equivalency (AVE)
The value of media exposure converted into advertising equivalent. Controversial, but still used in press and PR.
Adstock Effect
The „ad memory” effect, which persists after the broadcast. Offline, it is particularly strong on TV.
Affinity Index (AFI)
An indicator of how well a medium matches its target group. It shows how much a particular group is overrepresented in the medium relative to the population (100 = average). A higher index indicates a stronger match.
Audience
The number of viewers of a program or band at a given time. It can be expressed in thousands or percentages (ratings).
Break (Ad Break)
A commercial break between programs or during a program. The basic unit of broadcast television commercials.
Clutter
Excessive number of commercials in a single block or medium that reduces the noticeability of a spot. Especially applies to TV and radio.
Cinemagoer Profile
Demographic profile of cinema audiences. Used when planning cinema campaigns for specific movie genres or premieres.
Continuity
Consistent, even broadcasting of advertisements over an extended period of time.
CPP (Cost Per Point)
Cost to obtain 1 rating point (1 GRP). Allows comparison of campaign costs between stations and programs.
CPT (Cost Per Thousand) - the cost of reaching 1,000 people offline
Used in press, OOH, radio, cinema and selected TV analysis. Allows comparison of the effectiveness of different offline formats.
Coverage
It mainly refers to outdoor - the percentage of the population that can physically see the media within a geographic range.
Coverage vs Frequency Model
Planning model describing the construction of offline reach and frequency - fundamental for TV, OOH, radio campaigns.
Daypart
Daily division of TV or radio band into segments (e.g. morning, noon, drive time). Used for precise scheduling.
Drive Time (Radio)
The most listened to hours on the radio - usually 6:00-9:00 a.m. and 3:00-6:00 p.m. The most expensive advertising time.
Duplication Factor
The degree of audience overlap between channels or programs. Essential for planning TV coverage.
ESOV (Excess Share of Voice)
Surplus SOV over SOM. Key model for offline growth: the larger the ESOV, the faster the brand growth.
Flighting
Scheduling campaigns in blocks of time with breaks in between (e.g., 2 weeks broadcast, 1 week break).
Frequency
Average number of contacts per person with an advertisement. Frequency = GRP / Reach. Critical indicator with mass formats (TV, radio).
GRP (Gross Rating Points)
The sum of ratings from all issues. Determines the total strength of the campaign. May exceed 100, as it represents total contacts, not personal reach.
GRP Build Curve (Range GRP Curve).
A curve showing how the campaign's reach grows as more GRPs are purchased. Allows you to determine the saturation point.
Insertion
Unit of publication of an advertisement in the press. One advertisement = one insertion.
OOH (Out-of-Home)
Outdoor advertising including billboards, citylights, large-format mesh, digital OOH, transit advertising, etc.
OTS (Opportunity To See)
Average number of occasions when the viewer could see the advertisement. Used mainly in TV, radio and OOH. OTS does not mean actual seeing - only the possibility of contact.
OTS Weighted (Weighted Frequency).
Frequency of contacts adjusted by the weight of different formats or channels to determine their real effect.
Pass-Along Readership
The number of additional people who read a copy of the press after the original purchaser (e.g., newspapers in living rooms).
Prime Time (PT)
The most watched TV time slot, usually in the evening (7:00-11:00 pm). The most expensive and competitive slot.
Product Placement
The placement of a brand in the content of a program, movie or series. It is not a block advertisement, but a narrative element.
Pulsing
Steady, moderate emissions with periodic „bumps” of increased intensity.
Rating (TVR / AMR)
The percentage or number of people in a target audience watching a program or advertisement at a given time. The basic unit of TV campaign planning.
Reach.
Percentage or number of people in the target audience who have interacted with the campaign at least once. A key indicator in planning an offline campaign.
Readership
The number of people reading a particular newspaper or magazine (not just buying). An indicator based on declarations and surveys.
Roadblocking
Broadcast advertising simultaneously on multiple channels to dominate the bandwidth and achieve a large reach in a short period of time.
Share (Share of listening audience)
The percentage of a given station's total viewership/listenership at a given time. Influences the cost and potential of the media.
Showings
A package of OOH media giving a certain level of population coverage (e.g., 50 GRPs). Popular in the U.S. and partially in Europe as well.
SOM (Share of Market)
Brand share of market sales. Correlated with SOV (ESOV advertising model).
SOV (Share of Voice)
A brand's share of total ad impressions in a given category and medium. The higher the SOV, the greater the chances of increasing market share.
Sponsorship (Sponsorship)
Integrates the brand with a TV show, radio program or event (including a sponsorship billboard). Strengthens brand recognition and preference.
Spot
A single broadcast of a television, radio or cinema advertisement.
TARP (Target Audience Rating Point).
Rating expressed for a specific target group - especially used in Australia depending on the market.
Traffic Flow
Traffic data used to assess OOH media potential.
Universe
Reference population for the target group (e.g., number of all women 20-49). Base for calculation of ratings and reach.
Visibility Adjustment Index (VAI)
A factor used in OOH to correct for media visibility - takes into account pedestrian traffic, vehicle traffic, viewing angle, among other factors.
Wearout Effect
Decline in advertising effectiveness after too many contacts - applies to TV, radio, cinema, OOH.
Analytics
Anomaly Detection
Detecting unusual deviations in data using algorithms. Allows you to react quickly to campaign errors or changes in user behavior.
Attribution Model
A model that determines how much conversion value to assign to different touchpoints along the user path. Enables better budget allocation.
Benchmarking
Comparing performance with competitors or market standards. Helps you understand your brand position.
Bounce Rate
Percentage of users leaving a site without interacting. May indicate poor content quality or UX issues, but needs to be interpreted in the context of the site's purpose.
Click Tracking
Track user clicks on page elements. Helps analyze the effectiveness of CTAs and content placement.
Cohort Analysis
Analysis of groups of users acquired at the same time. Allows you to observe trends and retention.
Conversion Rate
Percentage of users who performed the desired action. A basic indicator of the effectiveness of campaigns and pages.
Conversion Tracking
Measure the performance of specific activities (e.g., purchases, registrations). Critical to evaluating ROI.
Data Layer
A layer of data fed into analytical systems to facilitate advanced tracking.
Dashboard
A dashboard showing key indicators. Facilitates quick review of results and decision-making.
Event Tracking
Record specific user interactions (clicks, scrolls, plays). Helps analyze behavior.
Funnel Visualization
Graphical representation of the conversion path. Shows where users fall off the path.
Heatmap
A heat map of clicks or scrolls. Reveals page layout issues and helps optimize UX.
KPIs (Key Performance Indicators)
Key performance indicators for marketing activities. They must be measurable and clearly defined.
Lifetime Value (LTV)
The total value of the customer during the relationship with the brand. Helps determine the profitability of marketing efforts.
Predictive Analytics
Data analysis using statistical models and AI to predict user behavior.
Real-Time Analytics
Real-time data analysis for immediate response to changes.
Segmentation Analysis
Analyzing data by user segments. Key to personalization.
Session Recording
Recording user sessions on the site to identify UX issues. Requires privacy compliance.
Traffic Sources
Sources of website traffic, such as organic, paid, social and direct. Allow you to evaluate the effectiveness of the channels.
Content
Brand Journalism
An approach to content creation in which the brand acts like an editorial board - creating articles, reports and educational content. It builds authority and trust.
Buyer Persona
Profile of the ideal customer based on data and research. Includes goals, needs, behaviors and motivations. Helps design effective communications.
Call to Action (CTA)
A message or button that encourages an action. Properly designed, it increases the conversion rate.
Case Study
A description of the actual project or collaboration with the client, including the course of action, data and results. Builds brand credibility.
Content Atomization
Divide large content into smaller formats. Maximizes the use of a single piece of material and facilitates distribution.
Content Audit
Analyzes all existing content for quality, effectiveness and alignment with the strategy. Helps determine what needs to be improved, removed or developed.
Content Calendar
Content Publication Schedule. Facilitates organization of activities, maintaining regularity and team collaboration.
Content Distribution
The process of distributing content through various channels - social media, newsletters, advertising. Without distribution, even the best content fails.
Content Marketing
A strategy to create valuable content instead of classic advertising. It builds trust and relationships with the audience and supports the acquisition of leads.
Content Syndication
Publish content on external platforms to increase reach and visibility. Requires control of SEO impact.
Cornerstone Content
The most important, comprehensive articles on the site. They are the foundation of the content strategy and strengthen the authority of the domain.
Copywriting
The art of writing persuasive and engaging marketing texts. Includes advertisements, websites, stores, emails and product descriptions.
Editorial Plan
Detailed editorial work plan including topics, formats and order of publication. Ensures consistency of communication.
Editorial Voice
Consistent brand tone and language style. Builds recognition and reinforces the nature of communication.
Evergreen Content
Content that stays relevant for a long time and generates stable traffic. A key component of an SEO strategy.
Ghostwriting
Creating content on behalf of another person. The author remains anonymous. Popular in content marketing and personal branding.
Headline Writing
Create effective headlines that attract attention and determine whether content will be read.
Hook Content
Content designed to attract attention quickly - strong openings, surprises, curiosities. Especially effective on social media.
Interactive Content
Content that requires user activity, such as quizzes, surveys or calculators. Increase engagement and interaction time.
Long-Form Content
Extensive expert content, usually over 1,200 words. They build authority and support SEO.
Narrative Marketing
Communication based on stories that strengthen the emotional relationship with the brand.
Newsletter Content
Content prepared specifically for newsletters - concise, specific and engaging. They build relationships and support sales.
Pillar Content
Pillar content that is a topic center around which smaller articles are built. They strengthen the SEO structure.
Scannable Content
Content designed to be quickly scanned by eye - headings, lists, highlights. Improve readability.
Snackable Content
Short and easy to digest content for social media - graphics, short videos, quotes.
Thought Leadership
Build a position as an expert by publishing valuable content - articles, analysis, webinars. Strongly influence trust in B2B.
UX pages
Ad Equivalency (AVE)
The value of media exposure converted into advertising equivalent. Controversial, but still used in press and PR.
Adstock Effect
The „ad memory” effect, which persists after the broadcast. Offline, it is particularly strong on TV.
Affinity Index (AFI)
An indicator of how well a medium matches its target group. It shows how much a particular group is overrepresented in the medium relative to the population (100 = average). A higher index indicates a stronger match.
Audience
The number of viewers of a program or band at a given time. It can be expressed in thousands or percentages (ratings).
Break (Ad Break)
A commercial break between programs or during a program. The basic unit of broadcast television commercials.
Clutter
Excessive number of commercials in a single block or medium that reduces the noticeability of a spot. Especially applies to TV and radio.
Cinemagoer Profile
Demographic profile of cinema audiences. Used when planning cinema campaigns for specific movie genres or premieres.
Continuity
Consistent, even broadcasting of advertisements over an extended period of time.
CPP (Cost Per Point)
Cost to obtain 1 rating point (1 GRP). Allows comparison of campaign costs between stations and programs.
CPT (Cost Per Thousand) - the cost of reaching 1,000 people offline
Used in press, OOH, radio, cinema and selected TV analysis. Allows comparison of the effectiveness of different offline formats.
Coverage
It mainly refers to outdoor - the percentage of the population that can physically see the media within a geographic range.
Coverage vs Frequency Model
Planning model describing the construction of offline reach and frequency - fundamental for TV, OOH, radio campaigns.
Daypart
Daily division of TV or radio band into segments (e.g. morning, noon, drive time). Used for precise scheduling.
Drive Time (Radio)
The most listened to hours on the radio - usually 6:00-9:00 a.m. and 3:00-6:00 p.m. The most expensive advertising time.
Duplication Factor
The degree of audience overlap between channels or programs. Essential for planning TV coverage.
ESOV (Excess Share of Voice)
Surplus SOV over SOM. Key model for offline growth: the larger the ESOV, the faster the brand growth.
Flighting
Scheduling campaigns in blocks of time with breaks in between (e.g., 2 weeks broadcast, 1 week break).
Frequency
Average number of contacts per person with an advertisement. Frequency = GRP / Reach. Critical indicator with mass formats (TV, radio).
GRP (Gross Rating Points)
The sum of ratings from all issues. Determines the total strength of the campaign. May exceed 100, as it represents total contacts, not personal reach.
GRP Build Curve (Range GRP Curve).
A curve showing how the campaign's reach grows as more GRPs are purchased. Allows you to determine the saturation point.
Insertion
Unit of publication of an advertisement in the press. One advertisement = one insertion.
OOH (Out-of-Home)
Outdoor advertising including billboards, citylights, large-format mesh, digital OOH, transit advertising, etc.
OTS (Opportunity To See)
Average number of occasions when the viewer could see the advertisement. Used mainly in TV, radio and OOH. OTS does not mean actual seeing - only the possibility of contact.
OTS Weighted (Weighted Frequency).
Frequency of contacts adjusted by the weight of different formats or channels to determine their real effect.
Pass-Along Readership
The number of additional people who read a copy of the press after the original purchaser (e.g., newspapers in living rooms).
Prime Time (PT)
The most watched TV time slot, usually in the evening (7:00-11:00 pm). The most expensive and competitive slot.
Product Placement
The placement of a brand in the content of a program, movie or series. It is not a block advertisement, but a narrative element.
Pulsing
Steady, moderate emissions with periodic „bumps” of increased intensity.
Rating (TVR / AMR)
The percentage or number of people in a target audience watching a program or advertisement at a given time. The basic unit of TV campaign planning.
Reach.
Percentage or number of people in the target audience who have interacted with the campaign at least once. A key indicator in planning an offline campaign.
Readership
The number of people reading a particular newspaper or magazine (not just buying). An indicator based on declarations and surveys.
Roadblocking
Broadcast advertising simultaneously on multiple channels to dominate the bandwidth and achieve a large reach in a short period of time.
Share (Share of listening audience)
The percentage of a given station's total viewership/listenership at a given time. Influences the cost and potential of the media.
Showings
A package of OOH media giving a certain level of population coverage (e.g., 50 GRPs). Popular in the U.S. and partially in Europe as well.
SOM (Share of Market)
Brand share of market sales. Correlated with SOV (ESOV advertising model).
SOV (Share of Voice)
A brand's share of total ad impressions in a given category and medium. The higher the SOV, the greater the chances of increasing market share.
Sponsorship (Sponsorship)
Integrates the brand with a TV show, radio program or event (including a sponsorship billboard). Strengthens brand recognition and preference.
Spot
A single broadcast of a television, radio or cinema advertisement.
TARP (Target Audience Rating Point).
Rating expressed for a specific target group - especially used in Australia depending on the market.
Traffic Flow
Traffic data used to assess OOH media potential.
Universe
Reference population for the target group (e.g., number of all women 20-49). Base for calculation of ratings and reach.
Visibility Adjustment Index (VAI)
A factor used in OOH to correct for media visibility - takes into account pedestrian traffic, vehicle traffic, viewing angle, among other factors.
Wearout Effect
Decline in advertising effectiveness after too many contacts - applies to TV, radio, cinema, OOH.
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